info@strategicmarketresearch.com
26, Broadway, Suite 934, New York , 10004
us US: +1-315-636-4233    uk UK: +44-162-237-0614     in IN: +91-826-083-6500
smrlogonew
  • Home
  • About
    • Why SMR
    • Research Methodology
    • Media Coverage
    • Join Our Team
  • Reports
    • Aerospace and Defense
    • Agriculture
    • Automotive
    • Chemicals and Materials
    • Consumer Goods
    • Energy and Power
    • Equipment and Machinery
    • Food and Beverages
    • Healthcare
    • Information and Communication Technology
    • Semiconductor and Electronics
    • Manufacturing and Construction
  • Our Practices
    • Syndicated Research
    • Consulting Services
    • Custom Research
    • Full-time Engagement Model
  • Insights
    • Press Release
    • Blog
  • Contact
 
Home » Consumer Goods » Indoor Amusement Center Market Report 2030

Indoor Amusement Center Market By Type of Facility (Arcade Studios, Trampoline Parks, VR Gaming Zones, Bowling Alleys, Others); By Age Group (Children [Up to 12 years], Teenagers [13-19 years], Adults); By Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Sponsorships, Others); By Application (Family Entertainment Centers [FECs], Children’s Edutainment Centers, Sports & Adventure Centers, Others); By Geography, Segment Revenue Estimation, Forecast, 2024–2032.

Published On: JAN-2025   |   Base Year: 2022   |   No Of Pages: 150   |   Historical Data: 2017-2021   |   Formats: PDF   |   Report ID: 36130476

Indoor Amusement Center Market: A Fun-Filled Industry Growing by Leaps and Bounds

The indoor amusement center market was valued at approximately $48.5 billion in 2023 and is projected to expand at a CAGR of 9.3% from 2024 - 2030, reaching an estimated market size of $90.8 billion by 2030. Growth is driven by increasing urbanization, rising disposable incomes & the growing popularity of experiential entertainment activities, especially among younger demographics.

 

The Indoor Amusement Center Market encompasses facilities offering a wide range of entertainment & recreational activities in an indoor environment. These centers are designed to provide year-round entertainment irrespective of weather conditions, catering to families, children & adults. Key attractions typically include arcade games, indoor playgrounds, bowling alleys, laser tag, VR gaming zones, and food & beverage services. Indoor amusement centers are increasingly integrated with cutting-edge technologies like augmented reality & virtual reality, to enhance user experiences & attract diverse audiences.

 

Indoor Amusement Center Market Dynamics: Where Entertainment Meets Business Evolution

Indoor Amusement Center Market Drivers: The Thrill Behind Rapid Expansion

Rising Consumer Spending on Entertainment: The growing disposable income and increasing inclination toward indoor recreational activities have significantly boosted the demand for indoor amusement centers. Families and young adults are opting for indoor entertainment options such as arcades, VR gaming zones, and interactive play areas. In the U.S., consumer spending on recreational services grew by 8.3% in 2022, reflecting an increasing preference for indoor entertainment options. Popular chains like Dave & Buster's & Main Event Entertainment have benefited significantly from this trend, offering a mix of arcade games, dining & live entertainment to attract a wide demographic. This shift in consumer behavior has led to the rapid expansion of indoor amusement hubs across urban & suburban areas, solidifying their place as a preferred entertainment destination.

Technological Advancements in Gaming and Virtual Reality: The integration of advanced technologies, such as augmented reality (AR), virtual reality (VR) & artificial intelligence (AI), has transformed the indoor amusement industry. These cutting-edge innovations provide immersive, interactive experiences that appeal to tech-savvy customers, particularly millennials & Gen Z. For example, Australian company Zero Latency has pioneered free-roaming VR gaming zones, allowing players to move untethered within a virtual world. This innovation has not only enhanced customer engagement but also boosted footfall & revenue growth. As VR and AR technologies become more accessible, amusement centers are leveraging them to create unique experiences that differentiate them from traditional entertainment options, further driving customer loyalty and revenue.

 

Indoor Amusement Center Market Opportunities: The Next Big Thing in Leisure and Entertainment

Expansion of Multi-Entertainment Complexes: The growing trend of creating multi-entertainment complexes that combine gaming, dining, live performances & fitness activities is opening new growth opportunities in the indoor amusement center market. These complexes cater to diverse age groups, making them a one-stop destination for families, young adults & corporate teams. The Rec Room, a concept by Cineplex Entertainment in Canada, combines arcades, live music performances, fine dining & virtual reality attractions. Its innovative model has driven footfall and revenue by offering a variety of experiences under one roof.  The diversification of entertainment options within a single facility attracts a broader demographic, enabling operators to maximize revenue streams while providing customers with greater value.

Adoption of Sustainable and Energy-Efficient Designs: Consumers increasingly favor eco-friendly businesses as environmental consciousness grows. Indoor amusement centers are responding by adopting sustainable and energy-efficient designs, which reduce operational costs and appeal to environmentally conscious customers. Sky Zone, a leading trampoline park chain in the U.S., has implemented energy-saving measures such as LED lighting and energy-efficient HVAC systems. Many centers use recycled materials in construction & renewable energy sources to power their operations. Sustainability initiatives enhance the brand image of amusement centers & attract eco-conscious customers, creating a competitive edge in a market where environmental responsibility is becoming a key differentiator.

 

Indoor Amusement Center Market Challenges: Navigating the Roadblocks to Success

High Initial Investment & Operational Costs: Setting up an indoor amusement center requires substantial initial investment in infrastructure, state-of-the-art gaming equipment & advanced technology. Operational expenses, such as maintenance, staffing & energy costs, further increase the financial burden on operators. The estimated cost to establish a mid-sized indoor amusement center in the U.S. ranges between $2 Mn - $5 Mn, depending on the facility size & equipment. These high costs act as a significant barrier for new entrants, limiting competition & slowing market growth in certain regions. Additionally, existing players need to consistently generate high revenue to cover these expenses & remain profitable.

Seasonal Demand Variability: Indoor amusement centers face fluctuations in customer traffic due to seasonal demand variability. While weekends, holidays & school vacations bring peak footfall, weekdays & non-holiday periods often witness reduced attendance, impacting revenue consistency. Gravity Trampoline Parks, a popular chain in Europe, reports a significant decline in visitors during school terms, particularly on weekdays, leading to challenges in maintaining steady cash flow throughout the year. This uneven demand forces operators to adopt strategies like promotions, discounts & hosting corporate events during off-peak periods to maintain profitability, though these measures can erode profit margins.

 

Indoor Amusement Center Market Segmentation: Unveiling the Layers of Fun and Revenue

By Type of Facility

  • Arcade Studios

  • Trampoline Parks

  • VR Gaming Zones

  • Bowling Alleys

  • Others

 

By Age Group

  • Children (Up to 12 years)

  • Teenagers (13-19 years)

  • Adults

 

By Revenue Source

  • Entry Fees & Ticket Sales

  • Food & Beverages

  • Merchandising

  • Sponsorships

  • Others

 

By Application

  • Family Entertainment Centers (FECs)

  • Children’s Edutainment Centers

  • Sports & Adventure Centers

  • Others

 

By Region

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

 

Indoor Amusement Center Market Segment Analysis: Spotlight on Growth Hotspots

By Type of Facility

Leading Segment: Arcade Studios

Arcade studios dominate the market due to their widespread popularity & nostalgic appeal among both children & adults. They account for the largest share, contributing approximately 40% of the market revenue in 2023. The affordability and variety of gaming options, including video games and simulators, make them a preferred choice for urban indoor amusement centers. Chains like Dave & Buster’s and Main Event Entertainment have successfully integrated arcade gaming with dining and social experiences to attract a wide demographic.

Fastest Growing Segment: VR Gaming Zones

Virtual reality (VR) gaming zones are experiencing rapid growth with a projected CAGR of 12.5% from 2024 to 2030. Advancements in VR technology & increasing demand for immersive experiences are driving this segment. Sandbox VR offers high-tech multiplayer VR gaming experiences, which have gained significant traction in urban markets across North America and Asia.

 

By Age Group

Leading Segment: Teenagers (13-19 years)

Teenagers represent the largest age group, accounting for over 45% of market participation. Their preference for high-energy activities like trampoline parks & VR zones drives this segment’s dominance. They are more likely to spend on games & activities compared to other age groups. Trampoline park operators like Sky Zone & Urban Air Adventure Park cater heavily to this demographic with tailored activities like dodgeball & obstacle courses.

Fastest Growing Segment: Adults

The adult segment is the fastest-growing, with a projected CAGR of 10.8% from 2024 to 2030. The trend of adult-oriented entertainment, such as bowling alleys & escape rooms, as well as corporate team-building activities, is fueling this growth. Bowlero has successfully targeted the adult demographic by integrating bowling with bars and upscale lounges.

 

By Revenue Source

Leading Segment: Entry Fees & Ticket Sales

Entry fees and ticket sales contribute the largest revenue share, approximately 50% in 2023. This is driven by one-time admissions for activities like VR gaming, trampoline parks, and arcade games, which remain the core attraction for indoor amusement centers. Companies like Timezone rely heavily on ticketed arcade gaming and related entry fees for revenue generation.

Fastest Growing Segment: Food & Beverages

Food and beverages are the fastest-growing revenue source, with a projected CAGR of 11.2% from 2024 - 2030. The integration of themed dining options & the trend of combining entertainment with food experiences are boosting this segment. Chuck E. Cheese combines gaming with a strong focus on child-friendly dining which creates a comprehensive entertainment experience.

 

By Application

Leading Segment: Family Entertainment Centers (FECs)

FECs dominate the market, contributing over 60% of the total revenue in 2023. Their ability to cater to multiple age groups with diverse activities, such as arcade games, bowling & dining, ensures their popularity. Scene75 Entertainment Centers provide an all-in-one destination with attractions like go-karts, laser tag & mini-golf, making them a favorite for families.

Fastest Growing Segment: Sports & Adventure Centers

Sports and adventure centers are the fastest-growing application segment, with a CAGR of 10.5% from 2024 to 2030. The rising popularity of activities like indoor rock climbing and ziplining among adventure enthusiasts and fitness-conscious individuals is driving this growth. iFLY Indoor Skydiving has gained immense traction as a unique, high-energy adventure experience in urban areas.

 

By Region

Leading Region: North America

North America holds the largest market share, contributing over 35% of the global revenue in 2023. The presence of established players, high disposable incomes & a strong preference for family entertainment drive this dominance. The U.S. based chain Main Event Entertainment has seen significant growth with its extensive presence in the region.

Fastest Growing Region: Asia Pacific

Asia Pacific is the fastest-growing region, with a projected CAGR of 13.2% from 2024 to 2030. Urbanization, increasing disposable incomes & the proliferation of modern indoor amusement centers in countries like China and India are driving this growth. Companies like Timezone and SMAAASH are rapidly expanding their presence in India and Southeast Asia, offering innovative gaming and entertainment solutions.

 

Indoor Amusement Center Market Key Players: Shaping the Future of Entertainment

  • Dave & Buster's Entertainment, Inc.

  • CEC Entertainment, Inc.

  • LEGOLAND Discovery Centers

  • Scene75 Entertainment Centers

  • Main Event Entertainment, Inc.

  • KidZania

  • Urban Air Adventure Park

  • Round1 Entertainment Inc.

  • Launch Trampoline Park

  • Fun City

 

Indoor Amusement Center Market Report Coverage

Report Attribute

Details

Forecast Period

2023 – 2032

Market Size Value in 2023

USD 48.5 Billion

Revenue Forecast in 2030

USD 90.8 Billion

Overall Growth Rate

CAGR of 9.3%

Base Year for Estimation

2023

Historical Data

2017 – 2021

Unit

USD Million, CAGR (2024 – 2030)

Segmentation

By Type of Facility, By Age Group, By Revenue Source, By Application, By Geography

By Type of Facility

Arcade Studios, Trampoline Parks, VR Gaming Zones, Bowling Alleys, Others

By Age Group

Children [Up to 12 years], Teenagers [13-19 years], Adults

By Revenue Source

Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Sponsorships, Others

By Application

Family Entertainment Centers (FECs), Children’s Edutainment Centers, Sports & Adventure Centers, Others

By Region

North America, Europe, Asia-Pacific, Latin America, Middle East & Africa

Country Scope

US, Canada, Germany, China, India, etc.

Pricing and Purchase Options

Customized options available

 

Future Outlook

The indoor amusement center market is poised for substantial growth in the coming years, driven by increasing urbanization, rising disposable incomes & a growing preference for recreational activities in controlled environments. The shift toward family-oriented entertainment, coupled with advancements in virtual reality (VR) & augmented reality (AR) technologies, is attracting a wider audience base. Indoor amusement centers are also becoming more popular due to their ability to offer year-round entertainment, regardless of weather conditions which makes them particularly appealing in regions with extreme climates. Additionally, the integration of gamified learning & edutainment concepts is expanding the market's appeal among children and educational institutions. APAC is expected to lead the market due to rapid infrastructure development & the proliferation of malls and shopping centers. The indoor amusement center market is set to witness robust expansion with increased investments in innovative attractions & safety measures which caters to the evolving preferences of a tech-savvy & experience-driven consumer base.

Frequently Asked Question About This Report

The Indoor Amusement Center Market was valued at approximately $48.5 billion in 2023 and is projected to reach $90.8 billion by 2030, growing at a CAGR of 9.3% during the forecast period.

Key growth drivers include the increasing demand for family entertainment options, rising disposable incomes, growing urbanization, and the popularity of VR and AR-based gaming experiences. Additionally, advancements in theme-based entertainment centers and the integration of food and beverage services are fueling market growth.

North America dominated the market in 2023, holding approximately 38% of the global market share, driven by a well-established entertainment infrastructure and high consumer spending on recreational activities.

FECs dominate the market, contributing over 60% of the total revenue in 2023.

Major players in the market include Dave & Busters Entertainment Inc., Main Event Entertainment, Cineplex Inc., LEGOLAND Discovery Center, KidZania, Scene75 Entertainment Centers, TimeZone Group, Fun City, Chuck E. Cheese, and Smaaash Entertainment Pvt. Ltd..

Source-

https://www.bowlero.com/

https://therecroom.com/

https://www.skyzone.com/about-sky-zone/

TABLE OF CONTENTS
1.    EXECUTIVE SUMMARY: DRIVING GROWTH AND INNOVATION IN THE GLOBAL INDOOR AMUSEMENT CENTER MARKET (2024-2030)
1.1. Overview of the Global Indoor Amusement Center Market
1.2. Key Market Insights for Stakeholders
1.3. Market Snapshot and Growth Projections (2024-2030)
1.4. Key Global and Regional Trends
1.5. Strategic Recommendations for Stake Holders
1.6. Strategic Opportunities for Dave & Buster’s
2.    INTRODUCTION TO THE INDOOR AMUSEMENT CENTER MARKET
2.1. Report Scope and Market Definition
2.2. Research Objectives and Methodology
2.3. Importance of Indoor Amusement Centers in the Entertainment Industry
3.    MARKET DYNAMICS: DRIVERS, CHALLENGES, AND OPPORTUNITIES
3.1. Growth Drivers
3.1.1. Growing Demand for Experiential Entertainment
3.1.2. Technological Innovations: AR/VR Integration and Interactive Gaming
3.1.3. Expansion in Urban Areas and Rising Disposable Incomes
3.1.4. Customization for Niche Markets
3.2. Opportunities
3.2.1. Penetration in Emerging Markets
3.2.2. Integration of Hybrid Entertainment Models
3.2.3. Demand for Sustainable and Energy-Efficient Designs
3.3. Challenges
3.3.1. High Initial Investments
3.3.2. Competition from Outdoor Amusement Parks
4.    GLOBAL MARKET TRENDS AND STRATEGIC LANDSCAPE
4.1. Technological Innovations in Indoor Amusement Centers
4.2. Sustainability in Design and Green Building Practices
4.3. Integration of Digital Platforms for Enhanced Customer Engagement
4.4. Focus on Advanced Safety Standards
4.5. Strategic Partnerships and Industry Collaborations
4.6. Hybrid Entertainment Models: Unlocking Value Across Gaming and Dining
5.    CONSUMER BEHAVIOR AND PREFERENCE ANALYSIS
5.1. Analysis of Changing Consumer Preferences for Experiential Entertainment
5.2. Regional Differences in Visitor Behavior and Spending Patterns
5.3. Influence of Digital Platforms and Gamification on Engagement
6.    GLOBAL INDOOR AMUSEMENT CENTER MARKET ANALYSIS (2024-2030)
6.1. Global Indoor Amusement Center Market Overview (2024-2030)
6.2. Global Indoor Amusement Center Market Size and Growth Forecast by Component:
6.2.1. Arcade Games
6.2.2. AR-VR Games
6.2.3. Indoor Go-Karts
6.2.4. Indoor Adventure Parks
6.2.5. Bowling Alleys
6.2.6. Children’s Entertainment & Education Areas
6.2.7. Trampoline Parks
6.2.8. Others
6.3. Global Indoor Amusement Center Market Size and Growth Forecast by Age Group:
6.3.1. Children
6.3.2. Teenagers
6.3.3. Adults
6.4. Global Indoor Amusement Center Market Size and Growth Forecast by Region:
6.4.1. North America
6.4.2. Europe
6.4.3. Asia Pacific
6.4.4. Latin America, Middle East & Africa (LAMEA)
7.    NORTH AMERICA INDOOR AMUSEMENT CENTER MARKET (2024-2030)
7.1. North America Indoor Amusement Center Market Overview
7.2. North America Indoor Amusement Center Market Size and Growth Forecast by Component:
7.2.1. Arcade Games
7.2.2. AR-VR Games
7.2.3. Indoor Go-Karts
7.2.4. Indoor Adventure Parks
7.2.5. Bowling Alleys
7.2.6. Children’s Entertainment & Education Areas
7.2.7. Trampoline Parks
7.2.8. Others
7.3. North America Indoor Amusement Center Market Size and Growth Forecast by Age Group:
7.3.1. Children
7.3.2. Teenagers
7.3.3. Adults
7.4. North America Indoor Amusement Center Market Size and Growth Forecast by Country:
7.4.1. United States
7.4.2. Canada
7.4.3. Mexico
7.5. Key Growth Opportunities for Urban Entertainment Centers in the United States
8.    EUROPE INDOOR AMUSEMENT CENTER MARKET (2024-2030)
8.1. Europe Indoor Amusement Center Market Overview
8.2. Europe Indoor Amusement Center Market Size and Growth Forecast by Component:
8.2.1. Arcade Games
8.2.2. AR-VR Games
8.2.3. Indoor Go-Karts
8.2.4. Indoor Adventure Parks
8.2.5. Bowling Alleys
8.2.6. Children’s Entertainment & Education Areas
8.2.7. Trampoline Parks
8.2.8. Others
8.3. Europe Indoor Amusement Center Market Size and Growth Forecast by Age Group:
8.3.1. Children
8.3.2. Teenagers
8.3.3. Adults
8.4. Europe Indoor Amusement Center Market Size and Growth Forecast by Country:
8.4.1. Germany
8.4.2. United Kingdom
8.4.3. France
8.4.4. Italy
8.4.5. Spain
8.4.6. Rest of Europe
9.    ASIA PACIFIC INDOOR AMUSEMENT CENTER MARKET (2024-2030)
9.1. Asia Pacific Indoor Amusement Center Market Overview
9.2. Asia Pacific Indoor Amusement Center Market Size and Growth Forecast by Component:
9.2.1. Arcade Games
9.2.2. AR-VR Games
9.2.3. Indoor Go-Karts
9.2.4. Indoor Adventure Parks
9.2.5. Bowling Alleys
9.2.6. Children’s Entertainment & Education Areas
9.2.7. Trampoline Parks
9.2.8. Others
9.3. Asia Pacific Indoor Amusement Center Market Size and Growth Forecast by Age Group:
9.3.1. Children
9.3.2. Teenagers
9.3.3. Adults
9.4. Asia Pacific Indoor Amusement Center Market Size and Growth Forecast by Country:
9.4.1. China
9.4.2. India
9.4.3. Japan
9.4.4. South Korea
9.4.5. Australia
9.4.6. Rest of Asia Pacific
10.    LAMEA INDOOR AMUSEMENT CENTER MARKET (2024-2030)
10.1. LAMEA Indoor Amusement Center Market Overview
10.2. LAMEA Indoor Amusement Center Market Size and Growth Forecast by Component:
10.2.1. Arcade Games
10.2.2. AR-VR Games
10.2.3. Indoor Go-Karts
10.2.4. Indoor Adventure Parks
10.2.5. Bowling Alleys
10.2.6. Children’s Entertainment & Education Areas
10.2.7. Trampoline Parks
10.2.8. Others
10.3. LAMEA Indoor Amusement Center Market Size and Growth Forecast by Age Group:
10.3.1. Children
10.3.2. Teenagers
10.3.3. Adults
10.4. LAMEA Indoor Amusement Center Market Size and Growth Forecast by Country:
10.4.1. Brazil
10.4.2. South Africa
10.4.3. Saudi Arabia
10.4.4. Rest of LAMEA
11.    TECHNOLOGICAL ADVANCEMENTS IN INDOOR AMUSEMENT CENTERS
11.1. Innovations in AR/VR Technologies
11.2. Role of AI-Driven Analytics in Enhancing Customer Engagement
11.3. Adoption of Mobile Apps and Digital Ticketing Platforms
11.4. Development of Energy-Efficient and Sustainable Infrastructure
11.5. AI and Mobile Platforms: Enhancing Loyalty and Customer Retention
12.    SUSTAINABILITY AND ENVIRONMENTAL IMPACT ANALYSIS
12.1. Green Building Practices in Indoor Amusement Center Design
12.2. Environmental Impact of Construction and Operations
12.3. Opportunities for Eco-Friendly Materials and Energy Management Systems
13.    REGULATORY FRAMEWORK AND SAFETY STANDARDS
13.1. Overview of Global Safety Standards for Amusement Centers
13.2. Regional Variations in Compliance Requirements
13.3. Advances in Safety Monitoring Systems and Protocols
14.    COMPETITIVE LANDSCAPE AND STRATEGIC ANALYSIS
14.1. Overview of the Competitive Environment
14.2. Market Share Analysis of Key Players
14.3. Competitive Benchmarking and Technology Portfolio Comparison
14.4. Notable Collaborations and Strategic Alliances
15.    COMPANY PROFILES
15.1. Key Players in the Indoor Amusement Center Market
15.1.1. Bandai Namco Holdings Inc.
15.1.2. KidZania Operations, S.A.R.L.
15.1.3. Dave & Buster’s Entertainment, Inc.
15.1.4. Merlin Entertainments
15.1.5. CEC Entertainment Concepts, LP (Chuck E. Cheese)
15.1.6. Scene75 Entertainment Centers
15.1.7. Smaaash Entertainment Pvt. Ltd.
15.1.8. Funriders Leisure & Amusement Pvt Ltd
15.1.9. Bowlero Corporation
15.1.10. Cinergy Entertainment Group, Inc.
15.2. Market Position and Revenue Analysis
15.3. Product Portfolio
15.4. Strategic Initiatives and Developments
16.    FUTURE OUTLOOK AND EMERGING OPPORTUNITIES
16.1. Vision 2030: Trends and Predictions for Indoor Amusement Centers
16.2. Opportunities in Hybrid and Niche Entertainment Models
16.3. Potential for Growth in Emerging Markets
16.4. Monetizing Hybrid Revenue Streams: Events, Memberships, and Gaming Innovations

Choose License Type


$4485
$6449
$8339
Buy Now
"Click to avail the latest sample copy of the report"
Request Sample
"Probe before placing the order"
Pre-Order Enquiry
"Let's optimize your ROI by furnishing the best price"
Request Discount
"Want to curate the report according to your business needs:"
Ask for Customization
Related Reports
Buy Now
Request Sample

Trust Online

  • paypal.png
  • wiretransfers

Follow Us

  • facebook
  • twitter
  • instagram
  • linkedin

Contact Us

  • US: +1-315-636-4233
  • UK: +44-162-237-0614
  • IN: +91-826-083-6500
  • info@strategicmarketresearch.com
  • Strategic Market Research
    26, Broadway Suite 934, New York , 10004

Quick Link

  • Why SMR
  • Research Methodology
  • Media Coverage
  • Join Our Team
  • Press Release
  • Blog

Customer Support

  • FAQs
  • Contact
  • Terms of Use
  • Privacy Policy
  • Disclaimer Policy
  • Return Policy
Copyright © 2022 Strategic Market Research All rights reserved.