info@strategicmarketresearch.com
26, Broadway, Suite 934, New York , 10004
us US: +1-315-636-4233    uk UK: +44-162-237-0614     in IN: +91-826-083-6500
smrlogonew
  • Home
  • About
    • Why SMR
    • Research Methodology
    • Media Coverage
    • Join Our Team
  • Reports
    • Aerospace and Defense
    • Agriculture
    • Automotive
    • Chemicals and Materials
    • Consumer Goods
    • Energy and Power
    • Equipment and Machinery
    • Food and Beverages
    • Healthcare
    • Information and Communication Technology
    • Semiconductor and Electronics
    • Manufacturing and Construction
  • Our Practices
    • Syndicated Research
    • Consulting Services
    • Custom Research
    • Full-time Engagement Model
  • Insights
    • Press Release
    • Blog
  • Contact
Home » Semiconductor and Electronics » Immersive VR Market Report 2030

Immersive VR Market By Component (Hardware [VR Headsets, VR Gloves, Motion Trackers, VR Cameras], Software [VR Content Creation, VR Application Software], Services [VR Consulting, Integration & Deployment]); By Technology (Non-Immersive VR, Semi-Immersive VR, Fully Immersive VR); By Application (Gaming and Entertainment, Healthcare, Education and Training, Real Estate, Automotive, Retail and E-commerce, Others [Tourism, Military & Defense]); By End User (Consumer, Enterprise [Healthcare, Education, Real Estate, etc.]); By Geography, Segment revenue estimation, Forecast, 2024-2032.

Published On: SEP-2024   |   Base Year: 2022   |   No Of Pages: 150   |   Historical Data: 2017-2021   |   Formats: PDF   |   Report ID: 21724847

The immersive VR market in 2023 was worth USD 16.2 billion and is expected to be worth USD 102.45 billion by 2030, expanding at a CAGR of 25.93% during the forecast period.

 

The market of immersive VR is rising because of the increasing need for higher-driven simulation and training tools for various fields like gaming, healthcare, and education. The global gaming industry, valued at over $200 billion in 2023, heavily utilizes VR for enhanced player experiences, leading to a surge in demand for VR headsets like the Oculus Quest 2. VR is more and more applied in the medical field, both in training and therapy; there are new VR platforms, such as Osso VR for surgical simulation, the use of which increased in 2023 by 50%. Further, the development of 5G networks has increased virtual reality via control of latency, making VR more practical for different applications.

 

One promising area in the VR immersive space is its increasing application in video conferencing and remote events. With the virtual events market reaching over $90 billion in 2023, companies are increasingly adopting VR to create more engaging and interactive experiences. For example, platforms like Spatial and Mozilla Hubs have been used by businesses for virtual meetings and conferences, providing immersive environments that go beyond traditional video calls. Recent developments include Meta's Horizon Workrooms, which offers a VR workspace solution, allowing teams to collaborate in a shared virtual space, catering to the rising need for remote work solutions in the post-pandemic world. This shift creates vast opportunities for VR technology to become a mainstream tool for business and social interactions.

 

immersive-vr-market-infographics

 

Market Segmentation

Component:

  • Hardware (VR Headsets, VR Gloves, Motion Trackers, VR Cameras)

  • Software (VR Content Creation, VR Application Software)

  • Services (VR Consulting, Integration & Deployment)

 

Technology:

  • Non-Immersive VR

  • Semi-Immersive VR

  • Fully Immersive VR

 

Application:

  • Gaming and Entertainment

  • Healthcare

  • Education and Training

  • Real Estate

  • Automotive

  • Retail and E-commerce

  • Others (Tourism, Military & Defense)

 

End User:

  • Consumer

  • Enterprise (Healthcare, Education, Real Estate, etc.)

 

By Region

North America

  • US

  • Mexico

  • Canada

  • Rest of North America

 

Europe

  • Switzerland

  • Russia

  • France

  • Germany

  • U.K

  • Finland

  • Turkey

  • Netherlands

  • Belgium

  • Spain

  • Italy

  • Rest of Europe

 

Asia Pacific

  • India

  • China

  • South Korea

  • Japan

  • Singapore

  • Thailand

  • Indonesia

  • Malaysia

  • Philippines

  • Australia

  • Rest of Asia-Pacific

 

LAMEA

  • Brazil

  • Argentina

  • Uruguay

  • Saudi Arabia

  • Rest of LAMEA

 

Segment Analysis for the Immersive VR Market

By Component:

Leading Segment: Hardware

Hardware holds the largest market share at over 45%, driven by the growing adoption of VR headsets & motion trackers in gaming, healthcare, & enterprise training. Devices like Meta Quest 3 & HTC Vive Pro are leading the market, offering high-resolution displays & advanced tracking capabilities. The gaming sector heavily relies on VR headsets, with nearly 60% of hardware revenue stemming from this application.

Fastest-Growing Segment: Software

Software is growing at a CAGR of 12.5% due to increased demand for VR content creation tools & applications. Businesses across industries, including healthcare & retail, are adopting VR applications for training simulations & virtual shopping experiences. Unity Software & Unreal Engine have seen significant growth in their VR content creation platforms, providing accessible tools for developers to build immersive environments.

 

By Technology:

Leading Segment: Fully Immersive VR

Fully immersive VR dominates the market with a 55% share, as it offers the highest level of interaction & realism. Industries like gaming & healthcare are leveraging fully immersive technologies for enhanced user experiences. For example, surgical training using platforms like Osso VR has been transformative, reducing errors by up to 50%.

Fastest-Growing Segment: Semi-Immersive VR

Semi-immersive VR is growing at a CAGR of 11%, mostly due to its ease of implementation & cost-effectiveness in education & training. Applications such as flight simulators & classroom teaching tools utilize semi-immersive VR to provide engaging & interactive learning experiences.

 

By Application:

Leading Segment: Gaming and Entertainment

Gaming and entertainment lead the market with a 40% share, propelled by the popularity of VR gaming platforms like PlayStation VR & Oculus Rift. The introduction of multi-user VR gaming & metaverse platforms, like Roblox VR, has contributed significantly to this segment's dominance.

Fastest-Growing Segment: Healthcare

Healthcare is growing at a CAGR of 14%, driven by VR’s use in surgical training, pain management & therapy. For example, hospitals are using VR platforms like AppliedVR for chronic pain management, which has demonstrated up to a 30% improvement in patient outcomes.

 

By End User:

Leading Segment: Consumer

The consumer segment dominates with a 60% market share, primarily due to the widespread adoption of VR gaming & entertainment. Companies like Sony & Valve have reported a significant increase in VR headset sales, driven by consumer demand for immersive experiences.

Fastest-Growing Segment: Enterprise

The enterprise segment is growing at a CAGR of 13%, as industries like education, real estate, & retail adopt VR for training, virtual property tours, & enhanced shopping experiences. For example, IKEA uses VR applications to let customers design & visualize furniture layouts in real-time.

 

By Region:

Leading Region: North America

North America leads the market with a 40% share, supported by early technology adoption & investments from companies like Meta & Microsoft. The U.S. is the largest contributor, with significant applications in gaming, healthcare & retail. Meta’s investment in the metaverse has further solidified the region’s leadership.

Fastest-Growing Region: Asia Pacific

Asia Pacific is the fastest-growing region, with a CAGR of 14.2%, driven by increasing adoption of VR in gaming and education. Countries like China & Japan are key players, with companies like HTC & Pico Interactive introducing affordable VR solutions. Government initiatives in India, such as integrating VR into education and training, further drive regional growth.

 

Key Players

  • Meta Platforms, Inc. (formerly Facebook)

  • Sony Corporation

  • HTC Corporation

  • Microsoft Corporation

  • Google LLC

  • Samsung Electronics Co., Ltd.

  • Oculus VR (Now part of Meta)

  • Valve Corporation

  • Unity Technologies

  • Varjo Technologies Oy

 

Immersive VR Market Report Coverage

Report Attribute

Details

Forecast Period

2023 – 2030

Market Size Value in 2023

USD 16.2 billion

Revenue Forecast in 2030

USD 102.45 billion

Overall Growth Rate

CAGR of 25.93%

Base Year for Estimation

2022

Historical Data

2017 – 2021

Unit

USD Billion, CAGR (2023 - 2030)

Segmentation

By Component, By Technology, By Application, By End User, By Region

By Component

Hardware (VR Headsets, VR Gloves, Motion Trackers, VR Cameras), Software (VR Content Creation, VR Application Software), Services (VR Consulting, Integration & Deployment)

By Technology

Non-Immersive VR, Semi-Immersive VR, Fully Immersive VR

By Application

Gaming and Entertainment, Healthcare, Education and Training, Real Estate, Automotive, Retail and E-commerce, Others (Tourism, Military & Defense)

By End User

Consumer, Enterprise (Healthcare, Education, Real Estate, etc.)

By Region

North America, Europe, Asia-Pacific, LAMEA

Country Scope

US, Canada, Mexico, UK, Germany, France, China, Japan, India, South Korea, Australia, etc.

Pricing and Purchase Options

Avail customized purchase options to meet your exact research needs.

Frequently Asked Question About This Report

The immersive VR market was valued at USD 16.2 billion in 2023 and is expected to reach USD 102.45 billion by 2030, expanding at a CAGR of 25.93% during the forecast period.

Key drivers include increasing demand for advanced simulation and training tools across sectors like gaming, healthcare, and education. The development of 5G networks has also enhanced VR experiences by reducing latency.

Prominent companies include Meta Platforms, Inc. (formerly Facebook), Oculus VR, Valve Corporation, Unity Technologies, and Varjo Technologies Oy.

North America dominates the market due to robust technological infrastructure, high consumer adoption rates, and significant investments in VR technology.

The gaming and entertainment sector holds the largest market share, driven by the demand for immersive experiences and advancements in VR gaming content.

Source-

https://blogs.expandreality.io/rising-consumer-demand-for-vr-headsets-driven-by-ai-and-cost

https://www.causeartist.com/osso-vr-surgical-training/#:~:text=The%20adoption%20of%20Osso%20VR,traditional%20training%20methods.MD%2BDI

https://www.ikea.com/us/en/newsroom/corporate-news/ikea-launches-new-ai-powered-digital-experience-empowering-customers-to-create-lifelike-room-designs-pub58c94890/

Table of Contents

1.    IMMERSIVE VR MARKET – PRODUCTION VOLUME BY REGION, (2024 – 2030)
1.1. North America
1.2. Europe
1.3. Asia Pacific
1.4. Latin America
1.5. Middle East & Africa
2.    IMMERSIVE VR MARKET – REVENUE ($MILLION), BY REGION, (2024 – 2030)
2.1. North America
2.2. Europe
2.3. Asia Pacific
2.4. Latin America
2.5. Middle East & Africa
3.    MARKET SHARE ANALYSIS – IMMERSIVE VR MARKET
3.1. Top 20 Players with Product Mix, Revenue, and Sales Volume
3.2. Market Share, 2023
3.3. Market By  Component and End Use Outlook Analysis
4.    HISTORIC TRENDS IN IMMERSIVE VR MARKET
5.    EMERGING MARKET TRENDS
6.    NORTH AMERICA IMMERSIVE VR MARKET ANALYSIS BY SEGMENT (COUNTRY-LEVEL ANALYSIS)
6.1. North America Immersive VR Historical Market ($MILLION), (2017 – 2023)
6.2. North America Immersive VR Market ($MILLION) and Forecasts (2024 – 2030)
6.3. North America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By  Component
6.3.1. Hardware (VR Headsets, VR Gloves, Motion Trackers, VR Cameras)
6.3.2. Software (VR Content Creation, VR Application Software)
6.3.3. Services (VR Consulting, Integration & Deployment)
6.4. North America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Technology
6.4.1. Non-Immersive VR
6.4.2. Semi-Immersive VR
6.4.3. Fully Immersive VR
6.5. North America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Application
6.5.1. Gaming and Entertainment
6.5.2. Healthcare
6.5.3. Education and Training
6.5.4. Real Estate
6.5.5. Automotive
6.5.6. Retail and E-commerce
6.5.7. Others (Tourism, Military & Defense)
6.6. North America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By End-Use
6.6.1. Consumer
6.6.2. Enterprise (Healthcare, Education, Real Estate, etc.)
6.7. North America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Geography
6.7.1. USA
6.7.2. Canada
6.7.3. Rest of North America
7.    USA IMMERSIVE VR MARKET ANALYSIS BY SEGMENT (COUNTRY-LEVEL ANALYSIS)
8.    EUROPE IMMERSIVE VR MARKET ANALYSIS BY SEGMENT (COUNTRY-LEVEL ANALYSIS)
8.1. Europe Immersive VR Historical Market ($MILLION), (2017 – 2023)
8.2. Europe Immersive VR Market ($MILLION) and Forecasts (2024 – 2030)
8.3. Europe Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By  Component
8.4. Europe Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Technology
8.5. Europe Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Application
8.6. Europe Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By End-Use
8.7. Europe Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Geography
8.7.1. Germany
8.7.2. France
8.7.3. UK
8.7.4. Italy
8.7.5. Spain
8.7.6. Rest of Europe
9.    APAC IMMERSIVE VR MARKET ANALYSIS BY SEGMENT (COUNTRY-LEVEL ANALYSIS)
9.1. APAC Immersive VR Historical Market ($MILLION), (2017 – 2023)
9.2. APAC Immersive VR Market ($MILLION) and Forecasts (2024 – 2030)
9.3. APAC Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By  Component
9.4. APAC Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Technology
9.5. APAC Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Application
9.6. APAC Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By End-Use
9.7. APAC Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Geography
9.7.1. China
9.7.2. Japan
9.7.3. South Korea
9.7.4. India
9.7.5. Australia
9.7.6. Rest of APAC
10.    LATIN AMERICA IMMERSIVE VR MARKET ANALYSIS BY SEGMENT (COUNTRY-LEVEL ANALYSIS)
10.1. Latin America Immersive VR Historical Market ($MILLION), (2017 – 2023)
10.2. Latin America Immersive VR Market ($MILLION) and Forecasts (2024 – 2030)
10.3. Latin America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By  Component
10.4. Latin America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Technology
10.5. Latin America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Application
10.6. Latin America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By End-Use
10.7. Latin America Immersive VR Market Type ($MILLION), and Forecasts (2024 – 2030), By Geography
10.7.1. Brazil
10.7.2. Argentina
10.7.3. Rest of Latin America
11.    COMPANY PROFILES:
11.1. Meta Platforms, Inc.
11.1.1. Company Overview  
11.1.2. Company Snapshot  
11.1.3. Operating business segments
11.1.4. Product offered and Revenue
11.1.5. Production & Sales
11.2. Sony Corporation
11.3. HTC Corporation
11.4. Microsoft Corporation
11.5. Google LLC
11.6. Samsung Electronics Co., Ltd.
11.7. Oculus VR
11.8. OTHER MARKET PLAYERS

Choose License Type


$4485
$6449
$8339
Buy Now
"Click to avail the latest sample copy of the report"
Request Sample
"Probe before placing the order"
Pre-Order Enquiry
"Let's optimize your ROI by furnishing the best price"
Request Discount
"Want to curate the report according to your business needs:"
Ask for Customization
Related Reports
Buy Now
Request Sample

Trust Online

  • paypal.png
  • wiretransfers

Follow Us

  • facebook
  • twitter
  • instagram
  • linkedin

Contact Us

  • US: +1-315-636-4233
  • UK: +44-162-237-0614
  • IN: +91-826-083-6500
  • info@strategicmarketresearch.com
  • Strategic Market Research
    26, Broadway Suite 934, New York , 10004

Quick Link

  • Why SMR
  • Research Methodology
  • Media Coverage
  • Join Our Team
  • Press Release
  • Blog

Customer Support

  • FAQs
  • Contact
  • Terms of Use
  • Privacy Policy
  • Disclaimer Policy
  • Return Policy
Copyright © 2022 Strategic Market Research All rights reserved.